First of all, thank you for your advice, your comments, your PM’s and the rotated test video to the last version. It was very interesting to read and especially to see how someone explored the map and what ideas he has there. That really helps a lot to develop ideas for future versions.
Top shape, thanks!
Here are the V 3.2.0. The Southeast had this time to believe it and I wish you much joy in the game. It has to start a new game.
The map in version 3.2.0 is based on a completed / final map of Galli84 in version 3.0. It is no pastiche, but a constant expansion of a finished card. (For Mopperköppe among us.)
The card is free and may be changed according to your mood and re-uploaded. Personally, I’m happy about every good idea from others. The main thing the card is good.
! 5.0.3 created with the editor! The beta patch 2.0 by the Giants card works. With no 1.4.
Link patch 2.0 beta 2
Wither is made.
New in V 3.2.0:
New textures installed. My thanks to zefir to Poland for the great textures and clod for the hint to these textures. Great thing, I like 1A!
The drive-through barn for potatoes and turnips I replaced because the textures were extremely flicker on. Otherwise, the silos are still wandered somewhat more so you do not accidentally drive past when something loads.
In the southeast of the map I have raged at landscape and fields. I have to divide the map into areas before. The area to the southeast is more for single player without using Courseplay and for the helper application with headlands. Look at the fields at once if you like them. There are many ways, for example either plow on the field with the many bush islands all with a fruit or just 3 fields get out of it and grow more fruit. I look forward to your feedback. Centrally in the south you can fix the helper. The trees are either far enough or without collision. The area is thus optimal for AI games.
The field prices are partly corrected upwards, and that good 2x as expensive as before because it just did not fit. I think the prices are still too low – look me in the days to match how many times do I have to plow the field yields profits and again to adjust the price. And I also wanted to determine the equal right ha details.
Minor corrections. Eliminates errors called and found the last version and installed new one probably errors. Have fun looking! : D
I have certainly forgotten something … I just had it yet … hmpf!
Chickens, sheep and cows are now all moved to the farm.
The landscape around the farm has changed. New buildings, many new trees, Weggestaltung other small details, etc., etc.
The initial fleet was expanded.
Serious errors were removed from the V3.0.2.
Made more areas mähbar
The farmer now has no more complex and leaves the house again, because the buildings are now scaled 1:1 and he standing – not hopping or with the head – can look through the window.
The farmer’s wife leaves the house now less because now everything stinks like hell. Schweinemod and mini BGA installed. Pork sales temporarily at the port. The builders of the mini BGA were unfortunately without using alcohol and water balance in the construction. This is still reworked – promised.
Waste of space once was. It has invested in a silo which some buildings were soft now, or are otherwise available. To be precise, almost the entire court is different.
Nature, Nature, Nature! Around the courtyard the map now looks almost like how I would like it as a whole. Bushes, trees and grass mähbares!
The launch vehicles have been modified. The machinery has shrunk slightly, but for starters he is still lush. Can you quickly adapt itself so well your taste.
All textures replaced. Grass, soil, corn, canola …. all!
Performance increased significantly. The light sources were at the court reason for my stuttering. All removed.
The yard looks now really is sweet and I swell your chest proudly front of the PC! : D
Drive-through hall away, as this was quite low.
Seed pallets and trigger installed under the canopy of the workshop.
Fertilizer containers and sacks, including trigger routed to the unloading point for bulk materials.
Wash away. You just do not like it. Alternative Mod to wash: http://www.farming-simulator.com/mod.php?lang=de&mod_id=125
Almost all the goals from around the farm – only has a cow pasture.
Gates of a vehicle hall unceremoniously removed because I was too impatient to turn each individual.
Adjusted soil textures of the entire court. The patch is now really nice and dirty, the cows have left marks on the grass at the watering etc. etc. etc. Everything now looks a little more after use.
Some trees removed, put some new trees.
The laundry was finally brought in and the farmer has bought a dryer, clothes line and clothes dryer which could differ from the driveway to the garage so that the farmer can park smart.
Teleporter beamed away.
I wish you much pleasure and I look forward to your feedback!
Umbau der Hofes und BGA: Galli84
Traktorhalle: Richi*3 / Stormbringer
Durchfahrhalle: Burn out
Wohnhaus: JokerZ / MC M@C
Getreidelager: devin / DA JOUN
Futterlager von frisco0177
LS11 Standart Häuser von XAnonymousX
Schadensmod von (Skript) rafftnix Modell und (Textur der Werkstatt) Maxter und Modelleicher
Brücken Baukasten Set von meistro
Rolltor v 1.0 incl. Script von grafik-edv
Download Sweet Home LS09 v 3.2.0