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MIG Map MadeinGermany Celle Region v 0.75 Beta byBullgore [MP]

mig-map-madeingermany-region-celle

mig-map-madeingermany-region-celle

mig-map-madeingermany-region-celle

Description

Update: 20.05.2013 0.45Uhr v0.75 Beta! Google Translate

Table of contents (Please read shortly!)

1: Preface
2: Story
3: Integrated mods
4: Keyboard Layout
5: Technical Specifications
6: Additional download files, list fields, save games and tutorials
7: Content other versions
8: Known Bugs
9: Recommended Mods
10: WIP project thread, your feedback and Fehlermelungen
11th Modding
12: savegames
13: update history

1: Preface

Another ending story of my hand … After over a year of construction and several hundred hours I’ve sunk into the project, I can hand over with joy the beta version of my MIG Map MadeInGermany Celle region you today. 1,600 acres area with over 700 acres of arable land spread over 120 fields are available for purchase for just under € 30 million ready.

Have begun in January 2012 to digitize my home with appropriate templates from Google Earth. Starting today, you can test and give feedback times properly use the map ..

‘ve Now seen almost every square meter determined three times already :) and I know the reality here, I’m a little unhappy because I often got done as it really is and the differences bother me … Clearly you will all be so noticeable because the area is not here you do not know, so you have to believe in it and now beta testing, because the project will still be here as my other never finished and there is a bunch of other versions.

I tried to make the map as performant as possible. Therefore, there is no Collis and no 3D Huge forests.

2: Story

Unfortunately, Bauer Hansen passed away … You have now successfully manage court further object Hansen. At the beginning you get Hansen’s average fleet, buildings and a few animals. You are about 20 fields (the same who operates the farm and in real terms). The aim is to run the business successfully and to acquire all the lands to the value of ~ 25 million euros.

The goal is to pay back the loan and buy all the fields on the map. The total investment is expected to be with new machines at about 35 million euros at the end.

Have tried to make the map as performant as possible. Therefore, there are no collisions.

The Mapobjekte etc. Can you cannibalize like and use as long as you do not forget the credits.

I wish you lots of fun times on the Map

3: Integrated mods

- Fox Güllefass washable, suitable for water

- Wassermod for cows

- Waterworks, you can pick up water

- Slurry interim storage, the trigger can be loaded and unloaded

- Claas Mega 218 Drescher Pack Washable

4: Keyboard Layout

Key U Claas Mega steering wheel lock
KP 0 Switch Mapviewer

5: Technical Specifications

Construction LS11 +13 over 500 hours See (W.I.P)
1600 hectares of total ~ 700 HECTARE arable land
Map.zip Size: ~ 70MB + 30MB mods
I3D: 39MB (639532 rows)
Vram: According to editor: ~ 320MB

6: Additional download files, list fields, save games and tutorials

- A list box with price and acres in Office format (enclosed)

- A PDA image assign the building (included)

- A current savegame with fill levels for beta testing (included), can be started from version 0.73 without a savegame, you always start a new game with an average fleet and about 20 fields.

7: Planned for the next version

Village 2 and Village 3 expand with real farms and houses
“All” textures are not changed, of objects and fruits, etc.
Real buildings and entire villages
Economic cycle
New beet factory
Delineators
More 3D trees, hedges. Details held for Panorama
Purchasable BGA, manure storage
Removing signs
Chicken coop
Real big apiary in village 4
Real nursery
Other types of fruit
Wood ForstMod
Verodorren disabled (done from v0.71)
Crap interim storage
Everything else will give it to good features

8: Known also optical errors

This is a beta, so there are no “liability” for cross-version working savegames. Compatibility issues with other mods are also not excluded.

- Straw bales are difficult to intersperse

Replace Dummiegebäude quickly -

- Check all the roads and paths Grass

- HUD icons are displayed incorrectly in the PDA

- Purchasable fields have problems, please tell where field number. …

- WasserMod please remove from your modfolder is indeed permanently installed. Otherwise, you possibly fault with the plane

- Hofsilos and outdoor silos can see no silage v0.73

- From v.075 ManureLager.zip from the modfolder remove, is integrated into the map

- Mapviewer and Courseplay can bite

- Too wide swath (if anyone has the ideal settings for the map, please tell)

- You have an update to the map in your existing save game Grass in new halls or the dirt roads are still too wide? Problem is, the grass is stored in your savegame file where the grain is so there. If I change something in the grass on the map, you can see that only when you start a completely new game. There are Möflichkeit to take over the “recent Grass” in your savegame, but to their needs certain end levels in dealing with the GRLE converter and an image editing program. They would have to delete all the old grass savegame and copy over from the most recent Map the grass. A more detailed instructions, I will write …

A little tip for bad bugs ingame:

Modfolder empty and only the mods from the pack inside. Then delete the inputBinding.xml and then the shader cache folder, the two of them re-create at game start. Are in the same folder as your modfolder.

If you still have problems then available, please post here in the error log collection

9: Recommended Mods

Autosteer ModHub ~ ~

Mapviewer

Courseplay

GPS MOD

10: WIP project thread, your feedback and Fehlermelungen

“Here are the complete never-ending story”
In the logbook entry “error collection” you can write something even notice. Please do not discuss in the comment section problem here.

11: Modding:

- One should possibly adjust the fuel consumption of the machines on the map. 0.0018″>As a rough template we have missed the Fendt 936 following xml entry. <fuelUsage> 0.0018 </ fuelUsage>

12: Savegame:

- Your savegames should continue to run, but it is possible that your silage silos and manure silos are empty because I have changed this.

- As of v0.73 you can also start without savegame and have machinery and fields.

- As of v0.75 you should in your savegame folder, delete the following files: tree.grle xxxgrowthState.xml delete all files and shortGrass_weight. Thus you have the current growth periods and there are no trees in certain halls.

With a few tricks you can but your savegame data and statistics always save and take over. But the description is some basic knowledge ahead, and is useful for example the program notepade + + for a better overview.

3 with the most relevant files in the savegame folder are careerSavegame.xml / economy.xml / vehicles.xml, all important settings here are available virtually.

- Career savegame: Here you can see in the second line as some adjust as Money / Money and much more, statistics, game time, etc., Google will certainly help you because what meaning. Below you will find your Farmsilo levels, you can easily 50,000 times purely cheating in wheat ;) Manure and liquidManure have to my knowledge no longer function in LS13, since these values are now in the vehicles.xml.

- Economy.xml: Here are example eure Feldbesitztümer gespeichert, am Ende jeder Feldzeile kann man von “false” auf “true” stellen, somit gehört euch das Feld nach dem Spielstart.”>stored below the line <fieldOwnage> your field possessions at the end of each field line can be from “false” to “true” position, so yours is the field after the game starts.

- Vehicles.xml: Here all your machines, including statistics are stored as hour meter, fuel consumption, etc., and also the silo filling levels are stored here. If you get something dealt with it, it is a light of its machines a savegame to the other transfer, because it bothers me personally if you ever lose its miles and hours of operation.

Then there’s the fruit_density.grle, here all your fruit varieties are saved, the file can be converted by GRLE Converter into one. Png and replant with an image editing program quickly fields. The same applies to the cultivator_density.grle, here your plow, cultivator, saturated textures are stored, so where what is on which field.

You can also unzip the map, fruit_density.grle danndie from your savegame in the MAP01 copy and overwrite the existing folder, then hull lances in the editor as desired, and then save the fruit_density.grle pack out of the MAP01 folder in your savegame folder.

13: update history:

Changelog 20.05.2013 0.45Uhr v0.75 beta:

- Keilsilo built in 2 pcs BGA, will be revised, Silo slide not yet possible way!

- A pair of 3D trees placed in the BGA

- Terrain and bugfix

- Adapted fence height

- Built more buildings in the village

- More Dummiehäuser against right exchanged in the village

- Diesel fuel dispenser BGA

- Manure storage Lua tightly integrated, you need no additional mod.zip more

- Beet Factory, you can now also sell beet

- Manure and slurry treatment plant sale trigger repaired (Buy would also be good, but do not know a trigger)

- Manure storage Lua fixed, one could predict infinitely pure tilt despite limit

- Periods of growth increased to grwoState: 720000000 which is about one game per week stage

- Revised street skating Green, probably not as eye-catching, now

- Some purchase trigger for fields revised again please tell with field number fields which are completely machined from v0.75 to

- Almost all lanes revised, before you could almost make a tractor in a lane, should look a little more comfortable, also took hours ….

Revised item 8 and item 12 on grass here in the description

Credits

Map Neubau
by Bullgore www.modhoster.de

Objekte:
KretersIsland, Pille, Illuminated, www.LSportal.nl, ???

Scripte:
Skydancer, Marhu,SFM,Sven777b, ???

Mods:
Maurus,Shangri66,Tornado,TLS, Kubo, Pille, ???

Download MIG Map MadeinGermany Celle Region v 0.75 Beta byBullgore

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